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Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt and probably the part that differs most from the features provided by other frameworks. Signals and slots are made possible by Qt's meta-object system.

Introduction

In GUI programming, when we change one widget, we often want another widget to be notified. More generally, we want objects of any kind to be able to communicate with one another. For example, if a user clicks a Close button, we probably want the window's close() function to be called.

  • Qt::DirectConnection 1 The slot is invoked immediately, when the signal is emitted. So I thought I could do something like i wrote above. If I well understood so the problem is that I cannot make any assumptions on if the return statement of the slot will be executed before the use of the variable in the plugin.
  • The intermediate functions can be as simple or as complicated as you like - as well as discarding/adding parameters, you can also perform lookups to modify signals to different values. In the following example a checkbox signal Qt.Checked or Qt.Unchecked is modified by an intermediate slot into a bool value.

To allow for these slots and signals to be defined within the class you need to call the macro QOBJECT at the top of the class (within a private area) so that all of the necessary attachments to the class can be created (within the moc file associated with the class when you run the qmake later on).

Other toolkits achieve this kind of communication using callbacks. A callback is a pointer to a function, so if you want a processing function to notify you about some event you pass a pointer to another function (the callback) to the processing function. The processing function then calls the callback when appropriate. While successful frameworks using this method do exist, callbacks can be unintuitive and may suffer from problems in ensuring the type-correctness of callback arguments.

Signals and Slots

In Qt, we have an alternative to the callback technique: We use signals and slots. A signal is emitted when a particular event occurs. Qt's widgets have many predefined signals, but we can always subclass widgets to add our own signals to them. A slot is a function that is called in response to a particular signal. Qt's widgets have many pre-defined slots, but it is common practice to subclass widgets and add your own slots so that you can handle the signals that you are interested in.

The signals and slots mechanism is type safe: The signature of a signal must match the signature of the receiving slot. (In fact a slot may have a shorter signature than the signal it receives because it can ignore extra arguments.) Since the signatures are compatible, the compiler can help us detect type mismatches when using the function pointer-based syntax. The string-based SIGNAL and SLOT syntax will detect type mismatches at runtime. Signals and slots are loosely coupled: A class which emits a signal neither knows nor cares which slots receive the signal. Qt's signals and slots mechanism ensures that if you connect a signal to a slot, the slot will be called with the signal's parameters at the right time. Signals and slots can take any number of arguments of any type. They are completely type safe.

All classes that inherit from QObject or one of its subclasses (e.g., QWidget) can contain signals and slots. Signals are emitted by objects when they change their state in a way that may be interesting to other objects. This is all the object does to communicate. It does not know or care whether anything is receiving the signals it emits. This is true information encapsulation, and ensures that the object can be used as a software component.

Slots can be used for receiving signals, but they are also normal member functions. Just as an object does not know if anything receives its signals, a slot does not know if it has any signals connected to it. This ensures that truly independent components can be created with Qt.

You can connect as many signals as you want to a single slot, and a signal can be connected to as many slots as you need. It is even possible to connect a signal directly to another signal. (This will emit the second signal immediately whenever the first is emitted.)

Together, signals and slots make up a powerful component programming mechanism.

Signals

Signals are emitted by an object when its internal state has changed in some way that might be interesting to the object's client or owner. Signals are public access functions and can be emitted from anywhere, but we recommend to only emit them from the class that defines the signal and its subclasses.

When a signal is emitted, the slots connected to it are usually executed immediately, just like a normal function call. When this happens, the signals and slots mechanism is totally independent of any GUI event loop. Execution of the code following the emit statement will occur once all slots have returned. The situation is slightly different when using queued connections; in such a case, the code following the emit keyword will continue immediately, and the slots will be executed later.

If several slots are connected to one signal, the slots will be executed one after the other, in the order they have been connected, when the signal is emitted.

Signals are automatically generated by the moc and must not be implemented in the .cpp file. They can never have return types (i.e. use void).

A note about arguments: Our experience shows that signals and slots are more reusable if they do not use special types. If QScrollBar::valueChanged() were to use a special type such as the hypothetical QScrollBar::Range, it could only be connected to slots designed specifically for QScrollBar. Connecting different input widgets together would be impossible.

Slots

A slot is called when a signal connected to it is emitted. Slots are normal C++ functions and can be called normally; their only special feature is that signals can be connected to them.

Since slots are normal member functions, they follow the normal C++ rules when called directly. However, as slots, they can be invoked by any component, regardless of its access level, via a signal-slot connection. This means that a signal emitted from an instance of an arbitrary class can cause a private slot to be invoked in an instance of an unrelated class.

You can also define slots to be virtual, which we have found quite useful in practice.

Compared to callbacks, signals and slots are slightly slower because of the increased flexibility they provide, although the difference for real applications is insignificant. In general, emitting a signal that is connected to some slots, is approximately ten times slower than calling the receivers directly, with non-virtual function calls. This is the overhead required to locate the connection object, to safely iterate over all connections (i.e. checking that subsequent receivers have not been destroyed during the emission), and to marshall any parameters in a generic fashion. While ten non-virtual function calls may sound like a lot, it's much less overhead than any new or delete operation, for example. As soon as you perform a string, vector or list operation that behind the scene requires new or delete, the signals and slots overhead is only responsible for a very small proportion of the complete function call costs. The same is true whenever you do a system call in a slot; or indirectly call more than ten functions. The simplicity and flexibility of the signals and slots mechanism is well worth the overhead, which your users won't even notice.

Note that other libraries that define variables called signals or slots may cause compiler warnings and errors when compiled alongside a Qt-based application. To solve this problem, #undef the offending preprocessor symbol.

A Small Example

A minimal C++ class declaration might read:

A small QObject-based class might read:

The QObject-based version has the same internal state, and provides public methods to access the state, but in addition it has support for component programming using signals and slots. This class can tell the outside world that its state has changed by emitting a signal, valueChanged(), and it has a slot which other objects can send signals to.

All classes that contain signals or slots must mention Q_OBJECT at the top of their declaration. They must also derive (directly or indirectly) from QObject.

Slots are implemented by the application programmer. Here is a possible implementation of the Counter::setValue() slot:

The emit line emits the signal valueChanged() from the object, with the new value as argument.

In the following code snippet, we create two Counter objects and connect the first object's valueChanged() signal to the second object's setValue() slot using QObject::connect():

Calling a.setValue(12) makes a emit a valueChanged(12) signal, which b will receive in its setValue() slot, i.e. b.setValue(12) is called. Then b emits the same valueChanged() signal, but since no slot has been connected to b's valueChanged() signal, the signal is ignored.

Note that the setValue() function sets the value and emits the signal only if value != m_value. This prevents infinite looping in the case of cyclic connections (e.g., if b.valueChanged() were connected to a.setValue()).

By default, for every connection you make, a signal is emitted; two signals are emitted for duplicate connections. You can break all of these connections with a single disconnect() call. If you pass the Qt::UniqueConnectiontype, the connection will only be made if it is not a duplicate. If there is already a duplicate (exact same signal to the exact same slot on the same objects), the connection will fail and connect will return false.

This example illustrates that objects can work together without needing to know any information about each other. To enable this, the objects only need to be connected together, and this can be achieved with some simple QObject::connect() function calls, or with uic's automatic connections feature.

A Real Example

The following is an example of the header of a simple widget class without member functions. The purpose is to show how you can utilize signals and slots in your own applications.

LcdNumber inherits QObject, which has most of the signal-slot knowledge, via QFrame and QWidget. It is somewhat similar to the built-in QLCDNumber widget.

The Q_OBJECT macro is expanded by the preprocessor to declare several member functions that are implemented by the moc; if you get compiler errors along the lines of 'undefined reference to vtable for LcdNumber', you have probably forgotten to run the moc or to include the moc output in the link command.

After the class constructor and public members, we declare the class signals. The LcdNumber class emits a signal, overflow(), when it is asked to show an impossible value.

If you don't care about overflow, or you know that overflow cannot occur, you can ignore the overflow() signal, i.e. don't connect it to any slot.

If on the other hand you want to call two different error functions when the number overflows, simply connect the signal to two different slots. Qt will call both (in the order they were connected).

A slot is a receiving function used to get information about state changes in other widgets. LcdNumber uses it, as the code above indicates, to set the displayed number. Since display() is part of the class's interface with the rest of the program, the slot is public.

Several of the example programs connect the valueChanged() signal of a QScrollBar to the display() slot, so the LCD number continuously shows the value of the scroll bar.

Note that display() is overloaded; Qt will select the appropriate version when you connect a signal to the slot. With callbacks, you'd have to find five different names and keep track of the types yourself.

Signals And Slots With Default Arguments

The signatures of signals and slots may contain arguments, and the arguments can have default values. Consider QObject::destroyed():

When a QObject is deleted, it emits this QObject::destroyed() signal. We want to catch this signal, wherever we might have a dangling reference to the deleted QObject, so we can clean it up. A suitable slot signature might be:

To connect the signal to the slot, we use QObject::connect(). There are several ways to connect signal and slots. The first is to use function pointers:

There are several advantages to using QObject::connect() with function pointers. First, it allows the compiler to check that the signal's arguments are compatible with the slot's arguments. Arguments can also be implicitly converted by the compiler, if needed.

You can also connect to functors or C++11 lambdas:

In both these cases, we provide this as context in the call to connect(). The context object provides information about in which thread the receiver should be executed. This is important, as providing the context ensures that the receiver is executed in the context thread.

The lambda will be disconnected when the sender or context is destroyed. You should take care that any objects used inside the functor are still alive when the signal is emitted.

The other way to connect a signal to a slot is to use QObject::connect() and the SIGNAL and SLOT macros. The rule about whether to include arguments or not in the SIGNAL() and SLOT() macros, if the arguments have default values, is that the signature passed to the SIGNAL() macro must not have fewer arguments than the signature passed to the SLOT() macro.

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All of these would work:

But this one won't work:

...because the slot will be expecting a QObject that the signal will not send. This connection will report a runtime error.

Note that signal and slot arguments are not checked by the compiler when using this QObject::connect() overload.

Advanced Signals and Slots Usage

For cases where you may require information on the sender of the signal, Qt provides the QObject::sender() function, which returns a pointer to the object that sent the signal.

Lambda expressions are a convenient way to pass custom arguments to a slot:

Using Qt with 3rd Party Signals and Slots

It is possible to use Qt with a 3rd party signal/slot mechanism. You can even use both mechanisms in the same project. Just add the following line to your qmake project (.pro) file.

It tells Qt not to define the moc keywords signals, slots, and emit, because these names will be used by a 3rd party library, e.g. Boost. Then to continue using Qt signals and slots with the no_keywords flag, simply replace all uses of the Qt moc keywords in your sources with the corresponding Qt macros Q_SIGNALS (or Q_SIGNAL), Q_SLOTS (or Q_SLOT), and Q_EMIT.

See also QLCDNumber, QObject::connect(), Digital Clock Example, Tetrix Example, Meta-Object System, and Qt's Property System.

© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.

The QSpinBox class provides a spin box widget. More...

Header:#include <QSpinBox>
qmake: QT += widgets
Inherits:QAbstractSpinBox

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Properties

  • cleanText : const QString
  • displayIntegerBase : int
  • maximum : int
  • minimum : int
  • prefix : QString
  • singleStep : int
  • suffix : QString
  • value : int
  • 12 properties inherited from QAbstractSpinBox
  • 59 properties inherited from QWidget
  • 1 property inherited from QObject

Public Functions

QSpinBox(QWidget *parent = Q_NULLPTR)
~QSpinBox()
QString cleanText() const
int displayIntegerBase() const
int maximum() const
int minimum() const
QString prefix() const
void setDisplayIntegerBase(int base)
void setMaximum(int max)
void setMinimum(int min)
void setPrefix(const QString &prefix)
void setRange(int minimum, int maximum)
void setSingleStep(int val)
void setSuffix(const QString &suffix)
int singleStep() const
QString suffix() const
int value() const
  • 30 public functions inherited from QAbstractSpinBox
  • 214 public functions inherited from QWidget
  • 32 public functions inherited from QObject
  • 14 public functions inherited from QPaintDevice

Public Slots

  • 4 public slots inherited from QAbstractSpinBox
  • 19 public slots inherited from QWidget
  • 1 public slot inherited from QObject

Signals

void valueChanged(int i)
void valueChanged(const QString &text)
  • 1 signal inherited from QAbstractSpinBox
  • 3 signals inherited from QWidget
  • 2 signals inherited from QObject

Protected Functions

virtual QString textFromValue(int value) const
virtual int valueFromText(const QString &text) const

Reimplemented Protected Functions

virtual bool event(QEvent *event) override
virtual void fixup(QString &input) const override
virtual QValidator::State validate(QString &text, int &pos) const override
  • 20 protected functions inherited from QAbstractSpinBox
  • 35 protected functions inherited from QWidget
  • 9 protected functions inherited from QObject
  • 1 protected function inherited from QPaintDevice

Additional Inherited Members

  • 5 static public members inherited from QWidget
  • 11 static public members inherited from QObject
  • 1 protected slot inherited from QWidget

Detailed Description

The QSpinBox class provides a spin box widget.

QSpinBox is designed to handle integers and discrete sets of values (e.g., month names); use QDoubleSpinBox for floating point values.

QSpinBox allows the user to choose a value by clicking the up/down buttons or pressing up/down on the keyboard to increase/decrease the value currently displayed. The user can also type the value in manually. The spin box supports integer values but can be extended to use different strings with validate(), textFromValue() and valueFromText().

Every time the value changes QSpinBox emits two valueChanged() signals, one providing an int and the other a QString. The QString overload provides the value with both prefix() and suffix(). The current value can be fetched with value() and set with setValue().

Clicking the up/down buttons or using the keyboard accelerator's up and down arrows will increase or decrease the current value in steps of size singleStep(). If you want to change this behaviour you can reimplement the virtual function stepBy(). The minimum and maximum value and the step size can be set using one of the constructors, and can be changed later with setMinimum(), setMaximum() and setSingleStep().

Most spin boxes are directional, but QSpinBox can also operate as a circular spin box, i.e. if the range is 0-99 and the current value is 99, clicking 'up' will give 0 if wrapping() is set to true. Use setWrapping() if you want circular behavior.

The displayed value can be prepended and appended with arbitrary strings indicating, for example, currency or the unit of measurement. See setPrefix() and setSuffix(). The text in the spin box is retrieved with text() (which includes any prefix() and suffix()), or with cleanText() (which has no prefix(), no suffix() and no leading or trailing whitespace).

It is often desirable to give the user a special (often default) choice in addition to the range of numeric values. See setSpecialValueText() for how to do this with QSpinBox.

Subclassing QSpinBox

If using prefix(), suffix(), and specialValueText() don't provide enough control, you subclass QSpinBox and reimplement valueFromText() and textFromValue(). For example, here's the code for a custom spin box that allows the user to enter icon sizes (e.g., '32 x 32'):

See the Icons example for the full source code.

See also QDoubleSpinBox, QDateTimeEdit, QSlider, and Spin Boxes Example.

Property Documentation

cleanText : const QString

This property holds the text of the spin box excluding any prefix, suffix, or leading or trailing whitespace.

Access functions:

See also text, QSpinBox::prefix, and QSpinBox::suffix.

displayIntegerBase : int

This property holds the base used to display the value of the spin box

The default displayIntegerBase value is 10.

This property was introduced in Qt 5.2.

Access functions:

int displayIntegerBase() const
void setDisplayIntegerBase(int base)

See also textFromValue() and valueFromText().

maximum : int

This property holds the maximum value of the spin box

When setting this property the minimum is adjusted if necessary, to ensure that the range remains valid.

The default maximum value is 99.

Access functions:

See also setRange() and specialValueText.

minimum : int

This property holds the minimum value of the spin box

When setting this property the maximum is adjusted if necessary to ensure that the range remains valid.

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The default minimum value is 0.

Access functions:

int minimum() const
void setMinimum(int min)

See also setRange() and specialValueText.

prefix : QString

This property holds the spin box's prefix

The prefix is prepended to the start of the displayed value. Typical use is to display a unit of measurement or a currency symbol. For example:

To turn off the prefix display, set this property to an empty string. The default is no prefix. The prefix is not displayed when value() minimum() and specialValueText() is set.

If no prefix is set, prefix() returns an empty string.

Access functions:

QString prefix() const
void setPrefix(const QString &prefix)

See also suffix(), setSuffix(), specialValueText(), and setSpecialValueText().

singleStep : int

This property holds the step value

When the user uses the arrows to change the spin box's value the value will be incremented/decremented by the amount of the singleStep. The default value is 1. Setting a singleStep value of less than 0 does nothing.

Access functions:

int singleStep() const
void setSingleStep(int val)

suffix : QString

This property holds the suffix of the spin box

The suffix is appended to the end of the displayed value. Typical use is to display a unit of measurement or a currency symbol. For example:

To turn off the suffix display, set this property to an empty string. The default is no suffix. The suffix is not displayed for the minimum() if specialValueText() is set.

If no suffix is set, suffix() returns an empty string.

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Access functions:

QString suffix() const
void setSuffix(const QString &suffix)

See also prefix(), setPrefix(), specialValueText(), and setSpecialValueText().

value : int

This property holds the value of the spin box

setValue() will emit valueChanged() if the new value is different from the old one. The value property has a second notifier signal which includes the spin box's prefix and suffix.

Access functions:

Notifier signal:

void valueChanged(int i)
void valueChanged(const QString &text)

Member Function Documentation

QSpinBox::QSpinBox(QWidget *parent = Q_NULLPTR)

Constructs a spin box with 0 as minimum value and 99 as maximum value, a step value of 1. The value is initially set to 0. It is parented to parent.

See also setMinimum(), setMaximum(), and setSingleStep().

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QSpinBox::~QSpinBox()

Destructor.

[override virtual protected] bool QSpinBox::event(QEvent *event)

Reimplemented from QObject::event().

[override virtual protected] void QSpinBox::fixup(QString &input) const

Reimplemented from QAbstractSpinBox::fixup().

void QSpinBox::setRange(intminimum, intmaximum)

Convenience function to set the minimum, and maximum values with a single function call.

is equivalent to:

See also minimum and maximum.

[virtual protected] QString QSpinBox::textFromValue(intvalue) const

This virtual function is used by the spin box whenever it needs to display the given value. The default implementation returns a string containing value printed in the standard way using QWidget::locale().toString(), but with the thousand separator removed unless setGroupSeparatorShown() is set. Reimplementations may return anything. (See the example in the detailed description.)

Note: QSpinBox does not call this function for specialValueText() and that neither prefix() nor suffix() should be included in the return value.

If you reimplement this, you may also need to reimplement valueFromText() and validate()

See also valueFromText(), validate(), and QLocale::groupSeparator().

[override virtual protected] QValidator::State QSpinBox::validate(QString &text, int &pos) const

Reimplemented from QAbstractSpinBox::validate().

[signal] void QSpinBox::valueChanged(inti)

This signal is emitted whenever the spin box's value is changed. The new value's integer value is passed in i.

Note: Signal valueChanged is overloaded in this class. To connect to this signal by using the function pointer syntax, Qt provides a convenient helper for obtaining the function pointer as shown in this example:

Note: Notifier signal for property value.

[signal] void QSpinBox::valueChanged(const QString &text)

This is an overloaded function.

The new value is passed in text with prefix() and suffix().

Note: Signal valueChanged is overloaded in this class. To connect to this signal by using the function pointer syntax, Qt provides a convenient helper for obtaining the function pointer as shown in this example:

Note: Notifier signal for property value.

[virtual protected] int QSpinBox::valueFromText(const QString &text) const

This virtual function is used by the spin box whenever it needs to interpret text entered by the user as a value.

Subclasses that need to display spin box values in a non-numeric way need to reimplement this function.

Note: QSpinBox handles specialValueText() separately; this function is only concerned with the other values.

See also textFromValue() and validate().

© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.